Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(210 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks4
Land ramp2
Treasure generators4
Other1
Commander Synergy (2 groups)+11ⓘ
Tutors1
Draw engines1
Cantrips & burst draw14
Recursion2
Value engines4
Counterspells1
Spot removal5
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 5 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces11
Win conditions1
Combat threats8
Token generators6
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats90Speed78Mana base75
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Cantrips12 cards
12 cantrips. Cheap spells that replace themselves for velocity.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.