Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(355 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp10
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion3
Value engines4
Other2
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate3
Protection5
Other1
Mana Acceleration (19 sources)+9ⓘ
High Land Count (46)+-10ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands10
Taplands7
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 5 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Synergy pieces2
Win conditions7
Combat threats11
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base89Threats88Speed83
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dinosaur Tribal39 cards
39 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.