Commander
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(629 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks3
Mana dorks3
Land ramp1
Other acceleration1
Tutors7
Draw engines7
Cantrips & burst draw2
Recursion1
Counterspells8
Spot removal3
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands1
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Commander Synergy (2 groups)+14ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+9.2ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats5
Drain effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Mana base97Consistency92Threats92
-0.4 below Bracket 5 threshold (8.5)
✓
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Infect17 cards
17 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate15 cards
15 proliferate effects. Multiply all your counters at once.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.