Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(511 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana rocks3
Mana dorks7
Land ramp3
Other acceleration2
Treasure generators2
Tutors3
Draw engines9
Recursion1
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Protection6
Mana Acceleration (23 sources)+13ⓘ
Two-Color Powerhouse Lands (2)+12ⓘ
Fetchlands6
Dual & shock lands5
Premium utility lands1
Utility lands8
Taplands4
7 Combo(s) Detected (Consistency: 83%)+50ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 extra combat, 6 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces8
Synergy pieces8
Win conditions3
Combat threats3
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Mana base94Threats93Speed91
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.