Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(244 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration4
Tutors3
Draw engines4
Cantrips & burst draw8
Recursion9
Value engines5
Spot removal4
Stax & hate1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces12
Win conditions4
Sacrifice outlets1
Token generators1
Reanimation1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 4
Threats87Mana base86Speed73
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.