Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(413 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana9
Mana rocks1
Land ramp1
Other acceleration4
Tutors4
Draw engines2
Cantrips & burst draw2
Control Strategy Bonus (19.2 interaction cards)+30ⓘ
Spot removal2
Board wipes13
Stax & hate1
Other1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Dual & shock lands3
Utility lands3
Taplands9
Combat Damage Synergy: 6 damage multipliers+24ⓘ
Tempo Control (lockout lethality)+13.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Drain effects3
Token generators1
Extra turns1
Damage multipliers1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Threats85Speed84Interaction83
✓
Game changers 4
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Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.