Commander
7.0Β±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(513 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8β
Fast mana1
Mana rocks4
Other acceleration1
Treasure generators1
Tutors8
Draw engines10
Cantrips & burst draw4
Recursion4
Value engines3
Counterspells7
Spot removal6
Graveyard hate2
Board wipes2
Stax & hate1
Fetchlands7
Dual & shock lands9
Premium utility lands3
Utility lands10
Taplands5
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 1 damage multiplier+18β
Synergy pieces11
Win conditions1
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more ββ
Power level 7.0 β Bracket 4
Mana base95Consistency93Interaction92
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
β
Game changers 3
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes9 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.