Commander
2.9±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(169 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Mana dorks2
Other acceleration1
Draw engines1
Recursion1
Value engines3
Spot removal10
Graveyard hate1
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+27ⓘ
Fetchlands1
Utility lands3
Taplands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Combat threats2
Token generators3
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base75Interaction51Threats47
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Power Matters11 cards
11 power-matters cards. Convert creature power into damage, cards, or effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.