Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(414 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration1
Treasure generators1
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw11
Wheels1
Recursion2
Counterspells2
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate4
Protection1
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands5
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combat Damage Synergy: 1 extra combat, aristocrats engine, 2 damage multipliers+22ⓘ
Combo pieces4
Synergy pieces4
Win conditions1
Combat threats1
Drain effects7
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats94Consistency87Mana base80
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
Wizard Tribal17 cards
17 wizard creatures detected. Tribal synergies can create powerful board states.
Storm15 cards
15 storm synergies. Chain spells for exponential value.