Kefka, Court Mage

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Power level

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence414 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration1
Treasure generators1
Commander Draw Engine+10
Draw engines4
Cantrips & burst draw11
Wheels1
Recursion2
Value engines6
Counterspells2
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate4
Protection1
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands5
Basic lands3
3 Combo(s) Detected (Consistency: 40%)+24
Combat Damage Synergy: 1 extra combat, aristocrats engine, 2 damage multipliers+22
Combo pieces4
Synergy pieces4
Win conditions1
Combat threats1
Drain effects7
Token generators3
Reanimation1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn19 cards

19 damage dealers. Burn opponents down with direct damage.

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Wizard Tribal17 cards

17 wizard creatures detected. Tribal synergies can create powerful board states.

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Storm15 cards

15 storm synergies. Chain spells for exponential value.

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Combos3 total

  • 2-card combos · 3
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