Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(454 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators1
Low Land Count (28/33)+-13ⓘ
Tutors3
Draw engines4
Cantrips & burst draw3
Recursion2
Counterspells4
Spot removal4
Graveyard hate3
Board wipes3
Stax & hate2
Protection3
Two-Color Powerhouse Lands (5)+18ⓘ
Low Land Count (28/33)+-13ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands13
Basic lands1
Swamp+2
8 Combo(s) Detected (Consistency: 79%)+53ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces8
Synergy pieces8
Combat threats2
Drain effects1
Token generators1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats93Interaction87Mana base84
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
Horror Tribal9 cards
9 horror creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Combos8 total
- Maddening Cacophony+Fraying Sanity
- Cut Your Losses+Fraying Sanity
- Duskmantle Guildmage+Maddening Cacophony
- Phenax, God of Deception+Consuming Aberration+Maddening Cacophony
- Maddening Cacophony+Keening Stone
- Phenax, God of Deception+Sewer Nemesis+Maddening Cacophony
- Cut Your Losses+Keening Stone
- Phenax, God of Deception+Sewer Nemesis+Cut Your Losses