Commander
3.4±0.7
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(197 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (48% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw12
Recursion6
Value engines8
Counterspells3
Spot removal4
Board wipes2
Stax & hate2
Other1
Fetchlands4
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands12
1 Combo Family (1 lines, Consistency: 53%)+19ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces2
Synergy pieces4
Win conditions2
Combat threats1
Drain effects2
Token generators1
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Consistency85Mana base84Threats68
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.