Tataru Taru

Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(506 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+25
Fetchlands1
Taplands1
Basic lands1
17 Combo(s) Detected (Consistency: 55%)+81
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats97Interaction94Mana base70

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Blink/Flicker19 cards

19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Token Strategy8 cards

8 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats6 cards

6 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos17 total