Commander
9.0±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence(634 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana6
Mana dorks5
Land ramp2
Commander Synergy (1 groups)+6ⓘ
Low Land Count (28/30)+-5ⓘ
Tutors12
Draw engines2
Cantrips & burst draw4
Recursion1
Counterspells11
Spot removal6
Artifact/enchantment removal2
Graveyard hate1
Board wipes2
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (28/30)+-5ⓘ
Fetchlands7
Dual & shock lands7
Premium utility lands4
Utility lands5
Basic lands1
Island+1
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combat Damage Synergy: token package, 3 haste enablers, 1 evasion enabler, aristocrats engine+20ⓘ
Commander Synergy (2 groups)+11ⓘ
Combo pieces4
Win conditions1
Drain effects1
Clone effects1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.0 → Bracket 5
Interaction97Mana base94Consistency90
0.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.