Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence427 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks5
Land ramp2
Treasure generators1
Tutors4
Draw engines6
Cantrips & burst draw1
Value engines10
Spot removal5
Board wipes5
Stax & hate7
Protection6
Two-Color Mana Base (no fixing needed)+6ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
+8
Dual & shock lands2
+4
+4
Premium utility lands1
+6
Utility lands5
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+9
+11
5 Combo Families (5 lines, Consistency: 94%)+43ⓘ
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces7
+1
Synergy pieces13
Win conditions3
Combat threats7
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats97Interaction83Mana base75
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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