Commander
WG
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence427 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana dorks5
G+5
G+5
1G+2
1G+2
2G+1
Land ramp2
2G+5
2G+5
Treasure generators1
1G+4
Tutors4
GW+7
1G+5
XGGG+7
GGW+5
Draw engines6
2W+5
1GW+5
2W+5
1WW+5
2GG+5
3G+5
Cantrips & burst draw1
2G+2
Value engines10
W+1
XW+1
1G+1
GW+1
2W+2
2W+1
1GW+1
3G+2
3G+1
2GW+1
Spot removal5
G/WG/W+8
XGG+7
GW+4
XGGG+1
3G+7
Board wipes5
XG+4
2GG+6
3WW+6
4WW+5
5GGG+2
Stax & hate7
W+6
W+4
1GW+5
2WW+5
3G+1
3GG+1
5WW+1
Protection6
G+2
G+1
1G+7
1G+2
1G+1
3W+1
Two-Color Mana Base (no fixing needed)+6
Two-Color Powerhouse Lands (1)+4
Fetchlands1
+8
Dual & shock lands2
+4
+4
Premium utility lands1
+6
Utility lands5
2G+3
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+9
+11
5 Combo Families (5 lines, Consistency: 94%)+43
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine+25
Combo pieces7
1G+6
1G+3
2W+4
3G
3GG+2
5WW+4
+1
Synergy pieces13
GW+4
1G+2
2+1
1GW+9
2G+5
2G+5
1GW+4
1GW+4
2GG+6
3WW+4
4WW+5
5GG+6
+1 more
Win conditions3
XG+4
2GGG+5
5GG+1
Combat threats7
WW+5
GW+2
1G+1
GW+1
1GG+2
2GW+1
3W+1
Reanimation1
1W+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Threats97Interaction83Mana base75

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

+1/+1 Counters22 cards

22 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos5 total

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