Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(343 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks3
Land ramp6
Other acceleration3
Tutors12
Draw engines6
Cantrips & burst draw2
Recursion4
Value engines5
Spot removal11
Graveyard hate1
Stax & hate1
Mono-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands14
Taplands7
Basic lands1
Plains+11
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces11
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency92Mana base84Interaction81
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.