Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(195 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration3
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion13
Value engines2
Spot removal2
Board wipes1
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+15ⓘ
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 66%)+24ⓘ
Combo pieces6
Synergy pieces12
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats92Consistency85Mana base75
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.