Commander
4.2±0.75
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
Medium confidence(277 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks14
Mana dorks1
Other acceleration5
Treasure generators1
Draw engines4
Cantrips & burst draw2
Spot removal3
Stax & hate1
Mana Acceleration (24 sources)+14ⓘ
Dual & shock lands10
Premium utility lands1
Utility lands2
Other1
Combat Damage Synergy: token swarm strategy, aristocrats engine+23ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces1
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators6
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Speed89Mana base84Threats79
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.