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1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
This deck is built around equipping or enchanting the commander for commander damage.
5 evasion cards. Creatures that can't be blocked deal guaranteed damage.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.