Commander
No commander provided3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(169 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp7
Other acceleration1
Low Land Count (15/29)+-35ⓘ
Tutors1
Draw engines1
Cantrips & burst draw2
Recursion5
Value engines1
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (15/29)+-35ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands4
1 Combo(s) Detected (Consistency: 37%)+17ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler+9ⓘ
Combo pieces2
Combat threats1
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.0 (Bracket 2)+Game Changers→ Bracket 3
Speed83Threats53Interaction19
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.