Commander
No commander provided3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(241 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks1
Land ramp1
Treasure generators1
Draw engines7
Cantrips & burst draw6
Value engines1
Counterspells3
Spot removal4
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Fetchlands2
Premium utility lands2
Taplands9
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Combat threats1
Drain effects4
Token generators7
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats61Mana base58Interaction53
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.