Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(225 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Other acceleration3
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines2
Cantrips & burst draw6
Recursion3
Value engines1
Spot removal10
Board wipes5
Stax & hate4
Two-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands2
+6
+5
Taplands1
Basic lands2
+20
+15
Combat Damage Synergy: token package, 2 extra combats, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces9
Win conditions9
Combat threats6
Drain effects4
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats87Mana base75Interaction65
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Demon Tribal26 cards
26 demon creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.