Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(483 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks9
Mana dorks1
Land ramp1
Other acceleration4
Treasure generators1
Tutors5
Draw engines6
Cantrips & burst draw6
Recursion7
Value engines2
Counterspells1
Spot removal7
Board wipes2
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands5
Utility lands6
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 1 damage multiplier+16ⓘ
Synergy pieces2
Win conditions5
Combat threats4
Drain effects3
Token generators2
Reanimation2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 6.7 (Bracket 4)+Game Changers→ Bracket 5
Consistency92Mana base92Speed83
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.