Commander
4.7±0.4
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(326 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks1
Land ramp4
Other acceleration5
Draw engines10
Cantrips & burst draw4
Recursion5
Value engines2
Other3
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands10
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions2
Combat threats1
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Consistency90Mana base89Threats71
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Enchantress22 cards
22 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.