Go-Wide / Weenies Deck

Commander
No commander provided
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(479 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Mana base96Interaction83Speed81

0.2 above Bracket 3 ceiling (6.5)

1.8 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.