Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(202 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Treasure generators4
Draw engines3
Cantrips & burst draw12
Recursion2
Spot removal13
Artifact/enchantment removal1
Graveyard hate2
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+13ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands3
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces2
Win conditions4
Combat threats1
Drain effects7
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats80Mana base75Consistency72
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn20 cards
20 damage dealers. Burn opponents down with direct damage.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.