Commander
3.1±0.55
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(180 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp2
Low Land Count (30/33)+-8ⓘ
Tutors1
Draw engines3
Cantrips & burst draw1
Value engines5
Counterspells2
Spot removal10
Board wipes3
Stax & hate2
Edict effects1
Protection2
Two-Color Mana Base (no fixing needed)+13ⓘ
Low Land Count (30/33)+-8ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands4
Utility lands8
Taplands7
Combat Damage Synergy: token swarm strategy, aristocrats engine+22ⓘ
Synergy pieces11
Win conditions3
Combat threats10
Sacrifice outlets2
Drain effects10
Token generators5
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats90Mana base75Interaction63
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain47 cards
47 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal32 cards
32 vampire creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.