Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(163 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana8
Mana rocks4
Mana dorks1
Land ramp1
Low Land Count (24/29)+-13ⓘ
Tutors3
Draw engines5
Cantrips & burst draw9
Wheels1
Recursion1
Value engines6
Counterspells5
Spot removal12
Board wipes1
Protection1
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (24/29)+-13ⓘ
Premium utility lands4
Utility lands5
Taplands2
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.8ⓘ
Synergy pieces2
Combat threats2
Sacrifice outlets2
Extra turns1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Speed64Interaction53Consistency49
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Proliferate15 cards
15 proliferate effects. Multiply all your counters at once.
Zombie Tribal11 cards
11 zombie creatures detected. Tribal synergies can create powerful board states.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.