Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(355 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks9
Land ramp1
Other acceleration2
Tutors1
Draw engines4
Cantrips & burst draw3
Recursion4
Value engines5
Counterspells4
Spot removal8
Graveyard hate2
Board wipes2
Protection1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands9
Taplands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 7 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions2
Combat threats5
Reanimation3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats85Mana base82Interaction79
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Vehicles12 cards
12 vehicles. Crew your way to victory with artifact creatures.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.