coram in the house

Commander
BRG
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence262 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
1+10
B+5
Mana rocks6
2+6
2+5
2+4
2+4
2+4
2+1
Mana dorks4
G+6
BG+1
1GG+3
4G+2
Land ramp3
2G+5
3G+6
4G+2
Other acceleration1
6GG+2
Treasure generators1
3B+2
Tutors6
B+8
1B+8
1G+8
1B+1
2B+7
2BB+3
Draw engines4
1B+1
1GG+3
2GG+2
5GG+5
Cantrips & burst draw6
R+5
2+1
2+1
BG+1
6BB+1
7GG+1
Recursion3
1G+8
BB+1
2B+2
Value engines5
G+1
2B+4
2G+1
3G+6
3R+2
Spot removal2
BR+5
5RR+2
Board wipes2
3B+7
3RR+1
Protection3
2+6
2+4
3R+1
Mana Acceleration (16 sources)+6
Fetchlands3
+8
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands1
+2
Taplands6
B/G+2
3GGG+2
+2
+2
+2
+2
Basic lands3
+5
+5
+5
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6
Synergy pieces15
B+8
1B+7
1B+2
1B+1
1B+1
BB+1
2B+3
2G+1
3B+2
2GG+2
3B+2
3G+1
+3 more
Win conditions3
3RR+1
3BBG+1
10GG+2
Combat threats6
B+2
1R+1
2BB+1
3RR+2
3BG+1
7GGG+1
Token generators1
6GG+2
Reanimation2
1B+6
2B+7

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
Mana base91Consistency81Speed68

1.0 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)14 cards

This deck uses the graveyard as a primary resource.

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Stompy / Big Mana21 cards

21 high-impact creatures. Ramp into massive threats that dominate the board.

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Reanimator11 cards

11 reanimation effects. Recur creatures and key permanents from the graveyard.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.