Commander
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence262 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks4
Land ramp3
Other acceleration1
Treasure generators1
Tutors6
Draw engines4
Cantrips & burst draw6
Recursion3
Value engines5
Spot removal2
Board wipes2
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands1
+2
Taplands6
+2
+2
+2
+2
Basic lands3
+5
+5
+5
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces15
Win conditions3
Combat threats6
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Mana base91Consistency81Speed68
1.0 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
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Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
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Reanimator11 cards
11 reanimation effects. Recur creatures and key permanents from the graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.