Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence284 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Land ramp16
Other acceleration2
Treasure generators2
Commander Draw Engine (Tannuk, Memorial Ensign provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion3
Value engines10
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (24 sources)+14ⓘ
Fetchlands2
+5
+5
Utility lands2
+2
+2
Basic lands2
+13
+18
Combat Damage Synergy: token swarm strategy, 5 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces12
Win conditions2
Combat threats12
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats90Speed80Mana base75
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Landfall21 cards
21 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.