Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(423 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana rocks4
Land ramp1
Other acceleration1
Tutors3
Draw engines11
Cantrips & burst draw5
Wheels2
Recursion2
Counterspells7
Spot removal7
Stax & hate5
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Utility lands3
Taplands3
Basic lands1
Island+28
2 Combo(s) Detected (Consistency: 85%)+27ⓘ
Combat Damage Synergy: 1 token doubler, 1 extra combat+10ⓘ
Combo pieces6
Synergy pieces5
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency91Interaction83Threats82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Clones7 cards
7 clone effects. Copy the best threats on the battlefield.