Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(411 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks8
Treasure generators6
Tutors4
Draw engines10
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal6
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (2)+9ⓘ
Dual & shock lands1
Utility lands6
Taplands4
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+19ⓘ
Combo pieces2
Synergy pieces5
Combat threats5
Sacrifice outlets2
Drain effects2
Token generators2
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats92Consistency81Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.