Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(484 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks6
Land ramp7
Treasure generators1
Tutors1
Draw engines12
Cantrips & burst draw4
Counterspells5
Spot removal7
Artifact/enchantment removal1
Board wipes1
Protection3
Mana Acceleration (17 sources)+7ⓘ
Fetchlands9
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands3
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+19ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Combat threats3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base97Interaction86Consistency81
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.