Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(411 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+2ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Mana dorks8
Other acceleration4
Commander Synergy (1 groups)+1ⓘ
Tutors5
+4
+3
Draw engines6
Cantrips & burst draw4
Recursion4
Value engines6
Other1
Counterspells4
Spot removal3
Board wipes1
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands4
+5
+5
+5
+5
Premium utility lands13
+6
+5
+5
+5
+5
+5
+5
+5
+5
+5
+5
+5
Utility lands4
+4
+2
+2
+2
Taplands2
+2
+2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces14
Win conditions2
Combat threats5
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base97Threats88Consistency84
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.