Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(588 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks1
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw9
Scry & Surveil1
Recursion2
Value engines2
Spot removal4
Stax & hate2
Protection5
3 Combo(s) Detected (Consistency: 85%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces6
Synergy pieces8
Win conditions2
Combat threats4
Sacrifice outlets9
Drain effects4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base98Threats98Consistency87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal38 cards
38 vampire creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.