Commander
9.7±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.7
High confidence703 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana8
+9
+7
Mana rocks3
Other acceleration1
Treasure generators3
Tutors12
+3
Draw engines4
Cantrips & burst draw6
Wheels1
Recursion3
+3
+2
Value engines4
Counterspells3
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands4
+6
+5
+5
+5
Utility lands6
+4
+3
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+2
+4
7 Combo Families (15 lines, Consistency: 96%)+53ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces15
Synergy pieces4
Win conditions1
Sacrifice outlets1
Token generators1
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.7 → Bracket 5
Threats97Consistency96Mana base96
0.7 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 10
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Goblin Tribal17 cards
17 goblin creatures detected. Tribal synergies can create powerful board states.
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Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combo (Commander)9 cards
This deck is built around assembling infinite combos or combo finishes.
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