Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw5
Wheels1
Recursion3
Counterspells1
Spot removal2
Stax & hate2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands6
Dual & shock lands7
Premium utility lands3
Utility lands12
Taplands4
2 Combo(s) Detected (Consistency: 32%)+19ⓘ
Combat Damage Synergy: 2 extra combats, 1 damage multiplier+16ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces4
Synergy pieces4
Win conditions3
Combat threats6
Drain effects4
Token generators2
Reanimation1
Clone effects4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base94Threats93Consistency80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones11 cards
11 clone effects. Copy the best threats on the battlefield.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.