Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(402 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks4
Mana dorks2
Other acceleration1
Treasure generators3
Tutors3
Draw engines1
Cantrips & burst draw7
Recursion1
Counterspells4
Spot removal2
Board wipes1
Stax & hate2
Protection1
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Utility lands8
Basic lands1
Mountain+23
3 Combo(s) Detected (Consistency: 75%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces5
Synergy pieces2
Win conditions1
Combat threats1
Token generators11
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.9 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats96Speed90Mana base70
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Game changers 3
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Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Haste Matters12 cards
12 haste enablers. Attack immediately for explosive damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.