Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(360 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks9
Mana dorks1
Land ramp2
Other acceleration1
Tutors1
Draw engines10
Cantrips & burst draw11
Wheels2
Recursion3
Value engines4
Counterspells5
Spot removal9
Graveyard hate1
Board wipes5
Protection3
Mana Acceleration (15 sources)+5ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands3
Tempo Control (lockout lethality)+13.8ⓘ
Synergy pieces1
Win conditions1
Token generators2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction90Consistency85Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.