6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence489 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks6
Land ramp6
Other acceleration1
Commander Draw Engine (Thalia and The Gitrog Monster provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion11
Value engines6
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Stax & hate3
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands5
+8
+7
+5
+5
+5
Dual & shock lands6
+6
+6
+5
+4
+4
+4
Premium utility lands3
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+7
+7
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
2 Combo Families (2 lines, Consistency: 47%)+22ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.6ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
+4
Synergy pieces10
+7
Win conditions4
Sacrifice outlets1
Drain effects1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 3
Threats95Consistency91Mana base89
1.9 above Bracket 2 ceiling (5)
0.1 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
✓
Extra turns 1
✕Mass land denial — none
Themes7 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
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History1 snapshot
Grade
Power6.9→6.9—
BracketB3→B3
Vectors
Velocity
80→80
—
Consistency
91→91
—
Interaction
48→48
—
Efficiency
88→89
+1
Lethality
95→95
—
Card Changes
Added (1)
+6
Removed (1)