Commander
2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(124 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks13
Mana dorks1
Other acceleration1
Treasure generators1
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines6
Spot removal6
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands1
Combat Damage Synergy: 6 extra combats, 2 haste enablers+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Combat threats2
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base82Speed80Threats48
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch11 cards
11 deathtouch synergies. Small creatures that kill anything they touch.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.