Scales for Hire

Commander
BR
2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(166 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana dorks2
2+1
1BR+1
Other acceleration4
1R+1
3+3
3B+3
5RR+4
Treasure generators4
1R+4
1B+3
2R+5
2B+3
Other2
R+1
2R+1
Draw engines3
1BB+9
2B+5
3B+3
Cantrips & burst draw3
1R+2
2R+1
2BR+1
Recursion3
1BR+1
X2B+1
3BB+2
Value engines6
B+1
BR+2
1R+1
1B+1
1BR+1
4R+5
Spot removal8
1B+5
RR+2
1R+1
2B+6
2B+2
2R+2
B/R2BR+1
4RR+8
Board wipes2
3R+2
5RR+2
Stax & hate4
B+1
1R+2
1R+2
2R+1
Protection2
1B+3
2B+1
Two-Color Mana Base (no fixing needed)+25
Premium utility lands2
+6
+5
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+11
+18
Combat Damage Synergy: token package, aristocrats engine, 4 damage multipliers+25
Synergy pieces3
2B+4
2B+2
2BR+1
Win conditions1
5RR+4
Combat threats16
B+4
R+2
B+2
R+1
B+1
1R+6
1R+2
1R+1
2B/R+2
2R+2
2B+1
3+1
+4 more
Drain effects10
B+1
1R+4
BR+2
1B+1
1B+1
1B+1
2R+5
3+3
2B+1
2R+1
Token generators3
1R+4
1BR+4
4+4
Reanimation4
1B+3
X2B+1
2BR+4
3BB+2
Other1
1R+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
Threats92Mana base75Interaction41

1.9 above Bracket 0 ceiling (1)

0.1 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats (Commander)13 cards

This deck generates value from sacrificing and recurring creatures.

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Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.