Commander
3.1±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(184 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw7
Recursion1
Value engines5
Other3
Control Strategy Bonus (12 interaction cards)+20ⓘ
Spot removal12
Artifact/enchantment removal2
Stax & hate3
Protection5
Other1
Two-Color Mana Base (no fixing needed)+16ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands5
Combat Damage Synergy: token package, 4 damage multipliers+18ⓘ
Synergy pieces3
Win conditions3
Combat threats6
Drain effects5
Token generators1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction79Threats76Mana base75
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn20 cards
20 damage dealers. Burn opponents down with direct damage.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.