Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(505 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks4
Treasure generators2
Tutors6
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines1
Counterspells2
Spot removal1
Stax & hate2
Edict effects1
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands8
Dual & shock lands5
Premium utility lands4
Utility lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 tribal lords, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 86%)+23ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces2
Synergy pieces8
Win conditions5
Combat threats8
Sacrifice outlets3
Drain effects2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats96Mana base93Speed82
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal24 cards
24 vampire creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.