Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(497 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks3
Land ramp7
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors6
Draw engines4
Scry & Surveil2
Recursion1
Value engines3
Counterspells1
Spot removal8
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands4
6 Combo(s) Detected (Consistency: 88%)+47ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces9
Synergy pieces2
Win conditions2
Sacrifice outlets5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 7.4 → Bracket 4
Threats92Consistency83Mana base83
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
-1/-1 Counters12 cards
12 -1/-1 counter cards. Weaken and wither opponent creatures.
Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.