Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(389 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Other acceleration4
Treasure generators2
Other1
Draw engines2
Cantrips & burst draw15
Wheels1
Recursion2
Value engines6
Control Strategy Bonus (12.6 interaction cards)+23ⓘ
Counterspells5
Spot removal5
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands1
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Synergy pieces6
Win conditions1
Combat threats1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency84Speed78Interaction76
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.