Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(493 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana3
Mana rocks4
Mana dorks2
Land ramp5
Other acceleration6
Commander Synergy (1 groups)+4ⓘ
Draw engines8
Cantrips & burst draw2
Recursion1
Counterspells3
Spot removal8
Board wipes2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands5
Dual & shock lands10
Premium utility lands5
Utility lands8
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions4
Combat threats5
Token generators2
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base95Speed89Consistency85
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter28 cards
28 legendary synergies. Your legends grow stronger together.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.