Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence235 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve+15ⓘ
Mana rocks5
Mana dorks1
Land ramp5
Other acceleration3
Tutors2
Draw engines9
Cantrips & burst draw4
Recursion3
Value engines1
Synergy support2
Counterspells1
Artifact/enchantment removal4
Spot removal5
Protection9
Mana Acceleration+5ⓘ
Fetchlands3
+5
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+5
+5
+4
Taplands4
+2
+2
+2
+2
Basic lands3
+8
+8
+8
Combat Damage Synergy+22ⓘ
Commander Synergy+2ⓘ
Synergy pieces12
Win conditions1
Combat threats7
Sacrifice outlets1
Enablers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Voltron (Commander)31 cards
This deck equips or enchants the commander to deal commander damage.
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Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.