Commander
3.0±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(171 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp6
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines2
Cantrips & burst draw6
Value engines13
Counterspells4
Spot removal3
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
+5
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands2
+6
+7
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 evasion enabler+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces5
Win conditions3
Combat threats4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base82Speed60Threats52
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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X Spells7 cards
7 X-cost spells. Scale your spells with your mana for big finishers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.