Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana dorks2
Land ramp1
Treasure generators1
Tutors7
Draw engines9
Cantrips & burst draw1
Recursion5
Value engines3
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate6
Protection3
Fetchlands9
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands3
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine+19ⓘ
Synergy pieces4
Win conditions1
Sacrifice outlets4
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base94Consistency87Interaction85
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.